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Text File | 1994-03-12 | 3.8 KB | 101 lines | [TEXT/EDIT] |
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- For the last year or so, I've been “surfing” the Internet in a never
- ending search for good (and hopefully free) software tools,
- games, and whatnot. One day, I came across a HyperCard utility
- stack containing external commands that did cool stuff with
- the cursor. One command constrained the cursor to either go
- up-down or left-right. I realized that if the cursor was limited
- in this way, it would be very easy to create HyperCard maze
- games. And thus, Vor was conjured up in my mind.
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- The object of this game is to pilot a rescue pod through an
- unstable region of space known as the Vor. Due to field effects,
- space distortions, and other effects that would make a
- twentieth century physicist cringe, the pod is unable change
- direction without the aid of external forces. These forces must
- be supplied by the vortexes scattered around the region. (These
- are what gives the Vor its name.) Think of it as a maze where
- you can only see the intersections of the paths.
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- Playing the stack requires either HyperCard 2.x or HC Player 2.x.
- It should work on any Mac, but it has been tested on the
- following models:
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- Macintosh Classic (*) (Though the game is verrrry sloooow.)
- Macintosh LC
- Macintosh LC III
- Macintosh IIci
- Macintosh IIsi
- Macintosh IIfx (*)
- Macintosh Centris 650
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- (*) These computers may “hiccup” when playing the background
- music. I suspect that the absence of an Apple Sound Chip
- may have something to do with this.
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- The game utilizes a separate music stack. To use background
- music, place a Vor music stack in any folder that HyperCard
- lists in the Home stack, and then change its name to “Vor
- Music.” It is recommended that you raise HyperCard’s memory
- allocation in the “Get Info” window by the size of the music
- stack. To save memory, you can throw away the music stack
- and the game will still play. Just make sure you have no other
- stacks named “Vor Music.”
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- The title screen has a Balloon button for About information, a “?”
- button for on-line help, a standard Home button, a Musical Staff
- for disabling the music, a Speaker for disabling sound effects
- and several buttons for starting a game. All of these functions
- can also be accessed by the menu or through command key
- equivalents.
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- If the game plays slower than you would like it to, there are three
- possible remedies…
- 1) Set the screen depth to one-bit. HyperCard is in B&W anyway.
- 2) Turn off the background music.
- 3) Get a faster machine. :-) However, even on a Quadra, the game
- will max out at 20 frames per second (The ship would be too
- fast otherwise. Yes, HyperCard *can* go too fast sometimes.)
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- Some features I may implement someday are as follows:
- Two-channel sound (Sound and Music on separate channels)
- HC 2.2 savviness (Self-contained stack)
- Color? (As if there is much color in a void region of space)
- And most of all:
- Implementation in THINK Pascal or C++ (Please don’t make me
- work in vanilla C!)
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- Some thanks goes to Nigel Perry for unwittingly inspiring this
- game, although I no longer use the external commands he wrote.
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- Vor is DareWare. I dare you to send me money. You don’t have to,
- but it would be nice. (If you are a shareware author, send me
- a pre-paid work of yours instead.)
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- You can distribute this game, copy it, give it to others, delete it,
- chew it up, and anything else, so long as…
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- 1) No unauthorized changes are made to the game, and
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- 2) It may not be sold for profit (though a distribution fee of no
- more than the price of the medium may be asked for.)
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- I can be contacted by e-mail at DCOURTN@opie.bgsu.edu or by
- p-mail (paper mail) at…
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- The One And Only Des Courtney
- 1411 Park Street
- Findlay, Ohio 45840
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